ORCWARD
In battle against the invading humans, the fearless Orc chieftain has been slain. Upon her death, her spirit became enlightened to her tribe's blind lust for battle regardless of their own well-being. In death, she has realised the folly in her command. She now seeks to impart this knowledge on her tribe so they may become self-aware enough to win the war and provide a better life for themselves without her leadership. Retaking her ancestors' structures on the remaining sky islands is where they must begin…
You, the player, are the spirit of the slain Orc Chieftain. You must overlook your Orcish tribe as they meander around the sky islands they call home. Each Orc has their own wants and needs such as health, hunger, and interests. These are affected by their environment and actions of the Orc. You must manage the transportation between the sky islands in order to better equip and train the simple-minded Orcs before battle.
I am an experienced designer with an accomplished blend of design, illustration and game development skills in my repertoire. As a natural creative, I have a knack for approaching projects with an artistic eye, innovative mind and eye for detail. My aspirations are to have an artistic involvement working on successful game titles while contributing artistic concepts and solutions to captivate gamers of all generations.
Currently, I am undertaking a bachelors degree in Game Development at QANTM / SAE Sydney Institute. I aim to use the expertise I've gained from my prior industry experience and current studies to create well designed, innovative and creative interactive experiences, games and media. I'm also a current member of the IGDA.
Game development projects I have been involved include:
• Pantry Popper (Unity)
• Orcward (Unity)
• Space Octopus (Unity)
• Deserted Lab (UDK)
• Change In Time (Unity)
My roles within the projects included artistic lead, game design lead, project management, concept artist, graphic design, programming and scripting (C# and Kismet), pipeline and system architect, audio design, documentation and QA testing.
My background is in graphic design having over 3 years industry experience working in professional design studios and more than 5 years experience in commercial photography, concept art, illustration, photo editing/retouching, design and advertising. I have also worked as a Graphic Designer and Illustrator for Kwik Kopy / 121 Creative, Ranier Design Group, Charligal Creations and have been involved in design projects for clients such as Volkswagen, Caltex, Kellogg's, Christian Dior, Red Bull, The Cancer Council and many more.